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Saturday, July 22, 2006

Why Ubisoft's Red Steel for the Wii Needs "Canned" Sword Moves


From Digg: "A lone blogger comes to Ubisoft's aid in attempting to explain why they chose to go with canned animations/techniques for sword moves in Red Steel for the Wii rather than freestyle play ... and why they were right to do so." An excellent read. "Rather than asking themselves [the developers] the question, 'How can I make swordfighting realistic?' they should instead be asking themselves the question, 'How can I make swordfighting really fun?'".

More Info:
* Red Steel Wikipedia Entry

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